Considering you get into some pretty hot spots with lots of bullets flying your way, and most of your enemies are crack shots, fumbling with the targeting gets very annoying. You can target and fire forward out of vehicles, too, but this is only useful when you're chasing someone, which isn't all that often. Some missions require you to do things on foot, which forces you to deal with the game's lackluster targeting system, which is often skittish and more difficult to manage than it should be. You'll get into races, collect packages, and even steal a car, fit it with a bomb, and then drive it back to where you found it so the owner can get an explosive surprise - unless he played GTAIII, in which case he'll probably see this five-year-old mission design coming from a mile away. Most of them are, as you might expect from a game called "Driver", focused on operating a motor vehicle. Instead, you'll follow the story path by taking on a variety of missions. But considering the cars in the game are as disposable as you'd expect from a game like this, spending money on engine upgrades seems like a waste of time, so earning money usually isn't your goal. There are a few side-missions, like races and repoman jobs, that you can use to earn money, which in turn can be spent on car upgrades. The gameplay in Driver puts you in a big open city that's broken up into three areas by bridges.
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